Bug Reports

Reproducibility is key. Please provide as much information as possible so that we are able to reproduce the bug you describe. If possible, when you encounter a bug, go back and try to get it to happen again so you can be sure how it happens. Exact steps are incredibly helpful!

Screenshots: Providing a link to a screenshot (or even a short video) clearly showing your issue is immensely helpful. Simply attach it to your report.

Output Log / Crashes: Distance generates an output log which will help us greatly in diagnosing your issue. If possible, please attach your output log to your post (especially in the case of a crash).

  • On Windows: “[SteamFolder]/steamapps/common/Distance/Distance_Data/output_log.txt”

  • On OSX: “/Users/[username]/Library/Logs/Unity/Player.log”

  • On Linux: “/home/[username]/.config/unity3d/Refract/Distance/Player.log”

Beta Disclaimer: While Distance is in beta, experimentation comes first, stability second. We’ll do our best to fix game breaking issues as they arise, but our priority while in beta is to experiment with gameplay and features. Know that we read every output log and crash report, though it might take time to respond to each one.

I found a bug...

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  1. better view needed. hard to see things.

    There are some situations that make viewing the track a little difficult.

    The eV score that apears next to the car, makes it difficult to see traps and obstacles on the track... there should be an option to move this to another part of the screen. out of the way.

    when the track takes a sharp and continuous turn upwards, such as a loop. you have a very short view distance of the track, makes it difficult for sharp turns, jumps, and traps on the track, as you don't see them till you're right up to it.
    i would suggest…

    3 votes
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    • screen darkness

      2 issues. 1 is the game is to dark (even with brightness up and stuff)
      second issue is the fact that when you do a online game and finish the track. Then hit ~ to remove menu and hit c to type. After finishing your chat with enter the screen goes dim/dark untill you hit ~ 2 times 1 to bring up menu then to close it so your screen is bright again.

      1 vote
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      • My game crashes every time I die.

        Every single time i die, wether it be from over shotting a ramp and falling to my death, or crashing into a wall, my game crashes right before respawning me.

        1 vote
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        • Replay bugs (Build 5081)

          #1
          If you change your game resoltuin in replay mode, the "REPLAY PROGRESSION" will kind of break.
          As an example, if you are running the game in 1920x1080 and then lower your resolution are little bit (or even drastically like 640x480), you will notice that whenever you click in any part of the "Replay Progression" bar, it won't be in the time you want. You click at the timing of around 2 minutes, and it goes to 2 minutes and X seconds, or 1 minutes and X seconds.

          If its not clear what I said, please tell me so I…

          3 votes
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          • fps jumps very incosistently

            fps jumps very incosistently from 10-15 to smooth 60 fps, very annoying when trying to play with friends, no pattern at all

            1 vote
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            • Stats don't save after replay

              When I finish any track, I can see local stats for this track (distance traveled, jumps/wings count, avg/top speed etc.). But when I switch to replay and then get back to results screen, all stats become zero.

              I can provide with screenshots later, when I get back to PC.

              1 vote
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              • 1 vote
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                • Kill Grid Cylinder Scale Errors

                  Basically, the size of the Kill Grid Cylinder's kill area is larger than the rendered grid.

                  http://steamcommunity.com/sharedfiles/filedetails/?id=790693347
                  This is where my car exploded from hitting the grid, which is quite a distance from where the grid looks like it is.

                  It's not just a precision inconsistency either (where one feature is calculated as a circle, and the other one is only approximated), the kill area is further out than the furthest point of the rendered grid. (From the center of the cylinder)

                  1 vote
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                  • can't selcet a Tarck

                    After I had inserted a music folder, the error occurred.

                    https://www.youtube.com/upload

                    Only by using "loop" stops, but in any case no music is played

                    1 vote
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                    • 1 vote
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                      • Distance not seeing Wireless Xbox 360 Controller on with Mac driver

                        Title, basically. The controller can be used in other games, but Distance just doesn't see it. It's not in the controls menu, and pressing buttons does nothing.

                        1 vote
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                        • Trying to use a Logitech Extreme 3d Pro with a SRW-S1 steering wheel. Buttons on joystick not recognized.

                          As long as the steering wheel is plugged in, none of the buttons on the joystick are recognized at all. Can't use them to drive, navigate menus, and can't bind things to them. Analog axises work fine though. No idea if this issue is unique to this steering wheel or joystick. Windows recognizes inputs from the joystick normally.

                          1 vote
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                          • arcade"next level"button is not working

                            when i was finished a level in arcade,solo,i clicked continue,can't load the next level

                            3 votes
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                            • Flight 'Auto Level' behaves oddly with PlanetWithSphericalGravity

                              The player's car does not automatically level while flying parallel to the Y axis, even if gravity is not in that direction. (Fly 'north' or 'south' near the equator, with the Y axis being the figurative rotation vector)

                              Currently the only object to change the direction of gravity is the PlanetWithSphericalGravity dev object, but it can be encountered in the credits level otherwise.

                              2 votes
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                              • Droppers that smack into a checkpoint will instakill you if you hold Boost while you spawn.

                                https://2.lithi.io/8PjKe.mp4

                                If a dropper collides with a checkpoint, the checkpoint will not check to make sure the space is free before spawning you.

                                Perhaps Droppers could despawn after hitting a checkpoint? After they drop, of course.

                                1 vote
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                                • 1 vote
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                                  • Memory Mananagement not Ideal/Low Memory Warning

                                    After a lot of testing, I have found that Distance is alerting the user to low memory. Rather, it simply crashes at random (with some actions always giving a crash) when the VRAM starts to get full. An easy way to see this is to launch a lot of Chrometabs at once until there is about 1000-800MiB of VRAM left, then try to launch the attached the file in the level editor. It should load after a while, enter playtest successfully, then crash when leaving playtest back to editor. The log does not show the same exact object, but rather…

                                    1 vote
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                                      1 comment  ·  Admin →
                                    • cloud

                                      i would like for this game to have steam cloud support.

                                      1 vote
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                                      • Multiplayer with lower fps

                                        When the multiplayer Split-Screen begin, the FPS get down to 3 or less... but if i press start the menu appears with 100fps or better... How i solve this?

                                        1 vote
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                                        • Ghosts won't download

                                          I'm currently at position 111 on Monolith, with a time of 2:33 on Monolith (planning on going for gold after posting this report).
                                          My settings for ghosts are set to 20 ghosts around my level, but it gets stuck attempting to download the 14th ghost and softlocks the game, forcing me to force close the game.
                                          I'll avoid it by changing to the top 20 ghosts, but I figured a softlock is worth reporting.

                                          3 votes
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